Wildfire

Every coingrows a forest.

Scorch : the largest share of a forest one fire has taken.DEMO

Launch a coin

Plant with every buy.
Burn with every storm.

Four things happen to a forest.

one

Plant

Every buy sets 7 to 9 trees on the coin's 64 by 64 stand. Bigger buys plant more, and everyone can see them arrive.

two

Strike

A sell above the threshold is lightning. It lands on one cell. If that cell is empty, it was a dry strike and nothing happens.

three

Run

Fire walks tree to tree through the four neighbours of every burning cell, ring after ring, until it finds a gap.

four

Scorch

Trees burned over trees standing is the Scorch. It is a public record of the fire, and only trees burn.

Six stands, seen from the ridge.

DEMO

Each hill is one coin's forest over its whole life. Every cliff is a fire. Across the six, fires so far, and half of them took less than .

LaunchHill height: share of the stand planted. Right: Danger Index.Now

Your sell leaves a mark.

On pump.funA sell leaves no trace.

On WildfireA sell can take the hill, in public, with a page in the Register for good.

Why launch here.

A forest

Your coin gets a 64 by 64 stand that every buy plants and anyone can replay.

A film to share

The Fire Reel rebuilds the forest's whole life, trade by trade.

A page in the Register

If a fire is large, it keeps a line in the Register for good.

100%of creator fees stay with the Ranger, the wallet that launched the coin.

Fees go to the Ranger's wallet. Nothing forces a buyback or a burn, and Wildfire does neither.

The rules go all the way down.